As part of another adventure in numbers incomprehensible to the human mind, Microsoft has gained the upper hand in its rivalry with Apple, attaining a market value of $2.87 trillion and becoming the most valuable company on the planet. 

As reported by the Financial Times, Microsoft nosed ahead of Apple earlier today, on the back of a 1% increase in its share value. Apple’s, meanwhile, dropped 1%, leaving Steve Jobs’ baby with a market cap fully $4 billion lower than Microsoft’s. Apple’s market cap stood at $2.871 trillion, Microsoft’s at $2.875 trillion.

A pittance! Apple will, no doubt, regain its lead at some point in the weeks, days, or hours to come. The two companies have already swapped spots several times today. What’s interesting here, though, is the reason for Redmond’s sudden lead. You guessed it, folks, it’s AI.

Apple has largely kept its beak out of the ongoing AI gold rush—although it’s certainly paying attention and doubtless has big plans—while Microsoft is a massive investor in OpenAI and seems determined to cram the tech into everything from Bing to your actual, physical keyboard. 

Investors rather like that…

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As you probably know by now, the PC version of Star Wars Jedi: Survivor has not launched in the best of conditions, with many players reporting choppy performance in Respawn’s latest Star Wars adventure. Publisher EA has already issued a sort-of apology for the problems, and has promised more patches coming in the next few weeks.

One of those patches had landed today, which apparently provides “performance improvements for non-raytraced rendering.” That’s literally all the patchnotes say, though. There’s no specific information about what’s been fixed, or what’s been causing all the problems in the first place. But this is the second update EA has released in the space of a few days, and Morgan reported that the first patch alleviated some of the issues he experienced while reviewing it, so let’s hope this second patch further smooths things out.

The announcement also addresses a bunch of bugfixes coming to consoles tomorrow, but as EA point out, the PC has already had those. It doesn’t make any mention of other issues with the PC version that have been raised, such as the terrible implementation of AMD FSR 2.0 upscaling, and whether there’s any chance of getting som…

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